Superhuman Vision: Comparing the Visual Effects of ‘Man of Steel’ (2013) and ‘Superman’ (2025)

The evolution of Superman films is marked not only by narrative shifts but by technological advances in visual effects (VFX). ‘Man of Steel’ (2013), directed by Zack Snyder, set a new standard for realism and physicality in superhero visuals. In contrast, ‘Superman’ (2025), helmed by James Gunn, leverages the decade’s rapid progress in digital techniques for a dynamic, contemporary spectacle. This article compares the VFX methodologies, philosophies, and outcomes of these two definitive eras of Superman cinema.


Man of Steel (2013): Gritty Realism and Documentary-Style VFX

Snyder’s ‘Man of Steel’ established a grounded, immersive aesthetic, blending handheld camera work and documentary-inspired cinematography to lend authenticity to fantastical action. John “DJ” Desjardin supervised a collaboration between Weta Digital, MPC, Double Negative, Scanline, and Look Effects. 

The VFX approach prioritized naturalism. Desjardin described the philosophy as making even the most implausible feats appear believable by integrating digital subjects into physical environments with meticulous attention to light, texture, and camera perspective. MPC’s cloth simulation system for Superman’s cape and Weta’s creation of “liquid geometry” displays on Krypton exemplified bespoke digital solutions.


Superman (2025): Hyper-Real Spectacle and Contemporary Storytelling

James Gunn’s ‘Superman’ (2025) reflects current VFX paradigms—wireless of realism, embracing epic visual scale and modern digital artistry. The film’s production involved a powerhouse team including Framestore, Industrial Light & Magic (ILM), Wētā FX, and Rodeo FX, under the supervision of Stéphane Ceretti and Stéphane Nazé.

Some audience and technical feedback note new aesthetic risks; for example, the fire effects in the Kaiju sequence have been described as more stylized—sometimes bordering on artificial—reflecting present trends in VFX stylization that deliberately depart from pure photorealism for visual impact.


Comparative Analysis

Style and Philosophy:

‘Man of Steel’ embraced realism, grounding VFX in practical filmmaking conventions with digital tools serving as invisible extensions of the lens.

‘Superman’ (2025) adopts a more stylized, hyper-real approach, favoring visually dynamic and emotionally charged imagery that foregrounds VFX artistry.

Technical Innovation:

‘Man of Steel’ pioneered hybrid live-action/CG digital doubles and robust physics-based simulation (especially in destruction and fabric/cloth movement).

‘Superman’ (2025) leverages cutting-edge advances in crowd and creature simulation, volumetric lighting, and deep compositing for large-scale sequences well beyond 2013’s capabilities.

Integration:

Both films employ digital doubles, environmental recreation, and simulation-driven destruction, but ‘Superman’ (2025), with a decade’s more development, realizes vastly more detailed, complex, and ambitious scenes, particularly in full-CG battle environments.


Conclusion

‘Man of Steel’ (2013) stands as a milestone of documentary-inspired superhero realism; its visual effects are grounded, often understated, and always in service of credibility. ‘Superman’ (2025), meanwhile, represents the contemporary zenith of digital spectacle—marrying hyper-real visuals, expressive animation, and epic scale to deliver an experience as grand as its subject. Both films showcase the state of visual effects artistry in their respective eras, each redefining the look and feel of Superman for a new generation.


Author Profile

Posted by Jasleen Kaur

Jasleen Kaur is a content writer, Exclusives & PR Coordinator at BehindFilmMaking. She has a background in reviewing films and TV shows on various entertainment news platforms. Her favourite genres are Ancient and Dramatic thrillers.

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